#include "GameAppPch.h"

#include "SectionBase.h"

SectionBase::SectionBase()
{

}

SectionBase::~SectionBase()
{

}

BOOL SectionBase::Init()
{
	return TRUE;
}

void SectionBase::UnInit()
{
}

void SectionBase::Update(float TimeDelta)
{
}

void SectionBase::Render()
{
}

BOOL SectionBase::HandleEvent(UINT msg, WPARAM wParam, LPARAM lParam)
{
	return TRUE;
}